![]() PhyreEngine was launched during GDC 2008. The first public demonstration occurred in 2006. The development of PhyreEngine was started in 2003, to create a graphics engine for PlayStation 3. It provides fully functional “game templates” as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics. PhyreEngine supports OpenGL and Direct3D, in addition to the low level PS3 LibGCM library. The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine of PS3, but can be easily ported to other multi-core architectures. ![]() PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform.
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